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Software e Hardware => RoF - Rise of Flight => Topic aperto da: Ripley - 08 Lug 2012, 13:30:54

Titolo: [Patch] 1.026 (hotfix incluso)
Inserito da: Ripley - 08 Lug 2012, 13:30:54
air 526a 001.jpg
Nuova patch per RoF.
Introdotte molte mod relative all'armamento degli aerei (screenshots (http://riseofflight.com/Forum/viewtopic.php?t=30835)).

Thread (http://riseofflight.com/Forum/viewtopic.php?t=30934)

Dal rilascio della modalitā Carriera, questa 1.026 č la patch che include il maggior numero di nuove features, e questa volta quasi tutte relative alle armi in dotazione agli aerei.

Viene introdotto il concetto di "weapon modification", in base alle ricerche storiche effettuate.

Sono 23 gli aerei oggetto di modifiche dirette.
air 526a 002.jpg
I restanti aerei beneficieranno comunque del restyling generale al sistema delle armi: un nuovo modello di sincronizzazione arma/elica, tempi di ricarica, ratei di fuoco corretti, velocitā di uscita del proiettile individuale per ogni mitragliatrice, pattern di dispersione storicamente corretti, surriscaldamento in base alla velocitā di volo, ed altro.

Inoltre sono state aggiunte nuove classi di arma: razzi, mitragliatrici automatiche, fucili e mitragliatrici a fuoco manuale.

Nuove importanti modifiche anche nella logica delle posizioni di fuoco in torretta: pilotando aerei multi-crew, il giocatore č ora il vero comandante dell'equipaggio in quanto ha l'opportunitā di dare ordini ai membri AI del suo aereo.
air 529a 003.jpg
Modificata anche la logica del controllo visivo delle torrette.


Articolo sul meccanismo di sincronizzazione delle armi (http://riseofflight.com/Forum/viewtopic.php?t=30921)

Features list of version 1.026

MAIN FEATURES:
1. Weapon modes for 23 planes. Technology includes unguided rockets, auto guns, manually operated guns.
2. Community historical skins pack vol.12 was approved
3. Community fictional skins pack vol.12 was approved
4. Fuel load option is available now on Quick Mission screen
5. "Sharpen image" post-effect was added (option is available only in launcher tool)
6. Heat blur effect was added on fires (vehicle fire, signal fire, building fire and so on)

GUNS FEATURES:
7. Synchronizers now have new detailed model, different planes have different Synchronizers now.
8. All guns now have historical rate of fire, which is dependent on gun type, muzzle booster installation and on Synchronizer type
9. "Nose guns fire", "Wing Guns fire", "Upper guns fire", "Forward-Looking guns fire" commands were added (check for keys mapping)
10. Consequent reloading of plane guns
11. Charging operations now are correct and dependent on gun class now. Bolt, cocking handles, ammo belt and so on animations are correct now.
12. Outer gun sound is depending on rate of fire now
13. Misfire (gun snapping without shot) sound
14. Guns on moving mount now may be inclined/declined
15. Guns on moving mount which are necessary to incline for reload are declining now in case of recharge/rearm
16. Inclined guns providing more drag
17. Gun magazine reloading
18. Reducing of magazines/shells in storage
19. All guns (pilot guns and turret guns) have historically-correct dispersion now which is increasing with gun overheating
20. All guns have correct bullet muzzle speed now which is decreasing with gun overheating
21. All gun overheating and cooling is dependent on plane speed now
22. Parabellum iron sight was changed to another (more usable) type

TURRETS FEATURES:
23. New gunners commanding functionality (Check for hotkeys mapping, also you may use widget menu for it)
24. Gunner's snap-views and center position storing is independent on Pilot's snaps now. Also they're stored individually for each turret type now.
25. "Nestle to gun sight" view was redesigned

HP400 2.jpg


...continua...



SimHQ intervista Loft

- Parte 1 (http://www.simhq.com/_air14/air_526a.html)
- Parte 2 (http://www.simhq.com/_air14/air_529a.html)
- Parte 3 (http://www.simhq.com/_air14/air_531a.html)
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