Quick
Object Tool
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Inhalt
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Preface
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It takes
ages to add scenery objects to homebases and targets using the built-in
"Full Mission Builder" of „IL-2 Forgotten Battles“ as you can only add
one object at a time. Using this tool the time needed for creating an
atmospheric mission will be decreased greatly as it contains complex
arrangement ready for placement. Firstly this tool aims at precisely aligning
objects on airports and therefore contains detailed closups of these map
sections. Secondly it also allows to place and align those object module
everywhere on a map although on a void map graphics (default-map). I
would like to take the chance and thank
for
their help during betatests and for creating objects to be included in this
tool. Feel free to send your suggestions and critics to tigger@jagdgeschwader5.de |
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Installation
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After having downloaded the Installer please execute ObjectTool_Setup.exe to start the
installation wizard which will guide you through the installation process. To
install this application you need to accept the licence agreement. After
successfully completing the installation start the tool by clicking on the Quick Object
Tool
link
created on your desktop. |
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Usage
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The User Interface
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Prepare
the mission file / set markers
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The first step in preparing your mission for the Quick Object Tool is Markers can be repositioned later on by using the alignment features
of the program. After having added all necessary markers save the mission. There is no need to close the editor. Minimizing it will do as well. |
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Importing the mission file
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Open the
"Quick
Object Tool" now.
Importing a mission file is easiest achieved by pushing the „Import
mission file...“ Button (14).
Alternatively choose Either choose the square grid (3) or any marker
from the list (4) to choose the module's
position. You will see a detailed view of the square grid (if available) and
the marker chosen to the right (15).The bold dot
marks the marker position, the line points towards the marker's heading and
equivalents the module's lower border. You can switch between different
square grids and markers at any time. |
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Edit markers
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To edit a marker either left-click on the marker in the map view to
highlight it in red (15) or choose it
from the list of markers (4). You are now able to edit the
marker's properties: Change the marker's alignment (6), move the
marker (9). Modules can
be assigned (10) or revoked (11). By clicking on the [<] and [>] or
using the numlock keys (0) and (') you can choose the angle of the
installation. If you are satisfied with the alignment click on the "add
module" button to assign the module to the marker. You can change the
module's/marker's alignment at any time even after having added it to the
list already. Please select the correct season for alle modules by clicking on the
button (8) You will select the season for all modules on
the map. Attention: The map and air fields as well as other object graphics will ALWAYS show the summer look even if the winter or desert version of a map has been loaded. The graphics are irrelevant in this case as the object coordinates are everything the tool deals with. You will select the season solely using button (8). |
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Adding modules |
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To add modules to a certain marker simply click the marker first so
that it's highlighted in red. You might as well use the marker list (4), to select
the desired marker. Secondly you just need to select the desired module from
the list (5) and click on
the „Add Module...“ button (10). The module will show up in the
module list (12) and you will
see the shape of the module on the map (15) next to the
corresponding marker. You will be able to judge the dimension of the module
easily. Just select another and continue with these steps to add more
scenery. Already added modules are highlighted in green. Assigned but not yet added
modules print out in yellow. Remove a module by selecting it in the list What
if you decide to attach a different module to an already occupied marker?
Select the marker, add a different module chosen from the list |
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Saving the mission file |
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If you have finished adding all your modules you can export all the
modules from the list (12)
into a new mission file. Choose „Mission File“ from the menu (1) and select „Save“. The object data will be
added to the .existing .mis-file.Another option is so save a new version of
the .mis file while using „Mission File“ from the menu (1) and select „Save as…“ Check the position of all Objects inserted by the "Quick
Object Tool" within "Full Mission Builder" in
"IL-2 Forgotten Battles". If anything doesn’t seem to fit, feel
free to jump back to "Quick Object Tool", reposition
or align your modules where desired and verify results in IL2 again. Do not
forget to reload the mission file in IL2 each time you expect changes to show
up in the .mis file after being finished in "Quick
Object Tool". |
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Importing new modules
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Creating modules |
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Every object can be added to the program's module list and
used later on. To create a new module you start by loading any map you like
in the „Full Mission Builder“ of Continue with creating your module by placing objects. The front side of the module will be the southernmost line of objects and should be limited by a virtual horizontal line. If you have finished your arrangement place a „Object 177“ object from the „Objects“. There are not to be any objects to the left and below the center of that object. A module can consist of any object from group „Artillery“, "Stationary Objects", "Stationary Armor", "Stationary Ships", " Stationary Airplane" and "Objects".. Save the mission as coop-mission. Open the „Quick Object Tool“ and choose „Object“ and „Import...“. from the menu bar (1). Choose the mission
you have just created. Enter a name for the new module (for example
"TrainDepot2"). Fill in requested information for „module name“,
„file name“(note that filename must´nt contain any spaces), „description“ etc.
Press save to create corresponding data in directories „\Daten\Objekte\{Modulname}.txt“
and „\Daten\Objekte\{Modulname}.ini“ .Restart „Quick Object Tool“ to display new modules in list box (5). Informations on moudles can be added later on within file „\Daten\Objekte\{Modulname}.ini“ edit the corresponding record there. Name and Description mustn´t contain word-wraps. Codierung for party: Codierung type
of module: |
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Importing version 2.xx modules to version 3.00 |
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To import costum modules from version 2.xx to version 3.00 first copy file from 2.xx to directory „\Daten\Objekte\“ of version 3.00 installation folder. Secondly you must generate a file {Modulname}.ini within the same spot. The structure of the file is the same as a default-INI-file. Open file „\Daten\Objekte.txt“ from version 2.xx installation and look for the module being imported. Transfer the corresponding information like shown in the figur below. Save and close the INI file. Finally add a line {Modulname} to the file „\Daten\Objekte.txt“ of version 3.00. Make sure not to add any parameter to the list.
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Adding Screenshots |
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Additionally you should create a
screenshot of the newly created module (Format:
max. width 230 pixels and max. height 175 pixels, JPEG-file with max. 20kb ), name it with the same name as the module {Modulename}.jpg and save it to the same directory
„\Daten\Objekte\“. You will now see a preview
picture of the module in the tool. |
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