Autore Intervista a Jason: sviluppi futuri del sim BOS-BOM-BOK  (Letto 526 volte)

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Offline Rani

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Riporto una sommario tratto dal link riportato inerente alla recente intervista fatta a Jason:Earlier today, Jason

Williams, the current Producer for IL-2 took to the official TeamSpeak server to talk all things IL-2 related including Battle of Kuban and future features and titles. At the Q&A were approximately 50 people all signed in asking questions and listening to the answers from Jason.
The crowd was an international one with users from China, the UK, Germany, the United States, Canada, and elsewhere all signed in to listen and get information about the future of IL-2.
Jason has been a spectacular communicator with the community. He has been extremely busy on the forums in the last few weeks in particular and the Q&A session today gave us some very interesting information and an insight into the development process. We heard about some of the great things coming as well as some of the challenges that the team faces.
You can listen to the entire Q&A (minus a couple of minutes at the end) via YouTube or check out some of my summarized notes.
UPDATE: Thanks to Jade Monkey who was able to record the last segment that I missed we now have a complete recording to listen to on my YouTube channel.

Q&A Summary Notes

General thoughts from Jason

Itís been a roller coaster ride over the last three years with successes and failures, good things happening and challenges too
If there was an unlimited budget, the team would like to do the entire war but as there is a limited budget and a small team it will take some time to get to some of the big areas of the war
The IL-2 team is a small one that has grown and shrunk over the years
There have been changes so far and more changes coming
The team wants to build something in the spirit of IL-2 1946 with many aircraft and theaters covered, but it will take time to implement
General Features

Possibility to increase the 10km visibility bubble/radius?
There is currently a limit as to how far out the map can be rendered
Currently not a proper horizon (game world is not modeled on a giant globe)
Many compromises to make for performance
Would like to increase 10km radius, not sure what can be done but will look into it
Could there be a dedicated player as Bombadier?
Would like that feature but is not in the current plan
Would require a lot of netcode changes Ė give a second player control in flight
Will there be Chinese or Japanese localization
Currently investigating
Itís a lot of work to do localizations
Not against localizations, it is difficult to do especially with the matching the GUI with different alphabets
What is the status of DX11?
Itís still very early, shaders need to be re-written
Team wants VR support as part of this
Hopefully will enable larger textures and higher performance
What about DX12? Should be easier to go from DX11 to 12 later on
Kuban map
Jason not sure if it will have 2, 3, or 4 seasons
Spring and summer most likely
Question to be answered later
Had the idea to build more tanks
Cost didnít look to be profitable
Decided to improve core technology first
No way right now to do it the way it should be done
Two tanks were built quite a long time ago, ended up being a fun test
Canopy reflections
Possible, would need to add to the list of other effects that are being worked on
Not in the current plan, but could be time to try something later on
Squadron markings/decal system
Open to it
Also adding a layer on the model for fuel and oil leaks possibly
Aircraft viewer
Wants a screen where you can load up the aircraft, skins, armaments, and change the backgrounds
Let you see the aircraft and maybe even tanks and other objects
Separate screen
Above and beyond the current viewer
Probably start to see improvements and content next spring and summer
Multiplayer Features

Question on multiplayer server size player number increase
Dover has 120-person access and IL-2 is currently limited at 84 players
Would like to increase the ammount but there is currently no resources available to dramatically increase the number of players on the server
84 players is still a good amount of players
Optimizing for more AI is on the table, for MP and SP
Resupply technology for online war
Some would like to be able to increase supply counts at bases using transport aircraft (Ju 52 for example)
Features kind of work, have problems
Co-op system is returning, might help with a coop style campaign as has been done before
Will adopt the RoF Co-op
Set parameters, host server, choose mission, fly
Jason wants to improve in the future
Hyperlobby like interface in the future (not BoK)

Air marshal/Field marshal technology

Someone acting like a central HQ or Ground Control
Similar to command features found in ARMA
Will be able to direct people via comms/messages to organized squads or individuals
Will be able to relay information on enemy forces in grids (i.e. enemy fighters spotted in a grid or ground forces moving into a town)
Will be a special screen for multiplayer with one (or two) player on each team, possibly with ground and air control

Fog of war will be important here
Info restriction makes things interesting
Makes recon flights very important
Also ground recon

Will be optional for MP servers and will hopefully become more complex over time
Feature is planned for Battle of Kuban
Naval ship control is unlikely
Aircraft questions

Why has the team picked the Bf109G-4 over the G-6?
The G-6 was either not available or only minimally available during the battle, most were flying the G-4
Possibility to add it later?
Would like to make two other planes before leaving Kuban as Collector Planes
G-6 and La-5F werenít on the original list but they could happen
Existing plane modifications like RoF?
Unlikely to happen in the same way as RoF
MOD Support

Not a lot of official appetite to release source or open the game up to FM or engine mods
Itíll be like RoF, textures, sounds, any other file that doesnít affect the aircraft fly or aircraft systems
Future plans

Plans for Battle of Midway
Scenery is fairly straightforward with the ocean, stars of the show are the ships and carriers (gigantic steel islands)
The battle itself was short, but it was a pivotal one and aircraft and technology are very evenly matched on both sides
Seeís this as a high fidelity simulation of the Miwday battle and should have a lot of playability
Carrier and ship technology is going to be a significant part of this battle
Would like to see some life to the carriers especially from AA guns and crews, other deck crew might be difficult to do
Could have working elevators and then the  aircraft gets pushed into place for takeoff/landing
Will look into building in ship AI so ships will evade attacks
Carriers will likely pitch and roll, Rise of Flight has pitch/rolling ships already
Hoping that having an ocean wonít cause a huge hit on performance
RoF already has very good ocean technology that will be ported back into the engine for IL-2
Possible North Africa campaign?
Jason thinkís its a fascinating area, however, its not planned
Team Fusion is going there with Cliffs of Dover
Team doesnít have a lot of information the Med theater right now but has a lot on the East and on the Pacific
Future plans beyond whatís announced?
Difficult to say what will happen 6-9 yearsí out
Still interested in Kursk, more Pacific, something on the West
There are so many theaters, would love to hire a huge army to make all the assets to build WWII quicker
The team needs the community to support by buying
Yak-1B, Ju 52/3m will be here by end of December

« Ultima modifica: 15 Set 2016, 09:50:07 da Rani »
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