Autore The Kerbal Space Program (KSP)  (Letto 13323 volte)

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Offline Ripley

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Re: The Kerbal Space Program (KSP)
« Risposta #15 il: 22 Mag 2013, 22:59:11 »
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Offline Ripley

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Re:The Kerbal Space Program (KSP)
« Risposta #16 il: 05 Ago 2013, 16:00:38 »
Disponibile la versione 0.21.1 di KSP.
Note di rilascio

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Offline 4stormo_Acasto

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Re:The Kerbal Space Program (KSP)
« Risposta #17 il: 05 Ago 2013, 20:51:08 »
 :lol: questo simulatore mi sorprende ogni giorno di più



Offline Ripley

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Re:The Kerbal Space Program (KSP)
« Risposta #18 il: 09 Ago 2013, 00:51:32 »
Non so da quanto esista (l'ho appena scoperto) ma ecco a voi il "Launch Window Planner for Kerbal Space Program", un tool che calcola le finestre di lancio per mezzo dei cosiddetti grafici porkchop (letteralmente = fettina di maiale).

Istruzioni per l'uso: selezionare un po' di parametri e cliccare su "Plot it!".
« Ultima modifica: 09 Ago 2013, 12:59:29 da Ripley »
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Offline 4stormo_Acasto

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Re:The Kerbal Space Program (KSP)
« Risposta #19 il: 09 Ago 2013, 12:38:20 »
Lo conoscevo, io uso moltissimo anche i vari tool telemetrici che devo dire che in KSP sono veramente ottimi e userfriendly :good:



Offline Ripley

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Re:The Kerbal Space Program (KSP)
« Risposta #20 il: 17 Set 2013, 12:23:11 »
Un video di presentazione delle prossime features che troveremo nella versione 0.22.
  • Centro di Ricerca e Sviluppo
  • Processo di sub-assemblaggio di componenti
  • Altro...



E da un po' di tempo KSP è anche su Steam.

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Offline Ripley

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Re:The Kerbal Space Program (KSP)
« Risposta #21 il: 16 Ott 2013, 23:27:26 »
Rilasciato KSP 0.22, disponibile sul KSP Store o su Steam.




« Ultima modifica: 17 Ott 2013, 15:42:09 da Ripley »
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Offline Ripley

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Re:The Kerbal Space Program (KSP)
« Risposta #22 il: 20 Nov 2013, 12:30:52 »
KSP è il gioco preferito al JPL!!

Un reporter del sito penny-arcade.com (videogame), parlando allo scorso E3 di Los Angeles con un ingegnere informatico della NASA, ha raccolto la notizia secondo la quale mezzo Jet Propulsion Laboratory è ossessionato da KSP!
La domanda iniziale era "come mai la NASA ha uno stand ad una fiera di videogiochi?", poi nel corso della chiacchierata è uscita questa notizia.

Leggi anche la storia di "come un ragazzino che costruiva razzi improvvisati ha creato il gioco preferito della NASA" (sempre su penny-arcade.com).
« Ultima modifica: 15 Mar 2014, 16:35:54 da Ripley »
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Offline Drust

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Re:The Kerbal Space Program (KSP)
« Risposta #23 il: 16 Dic 2013, 08:43:16 »
Acquistato venerdi scorso in offerta su steam...
Troppo bello... la psrola esatta direi: stimolante.
Mi ha portato via tutto il weekend.
Speriamo di vedere presto qualcosa in multi giocstore

Offline Ripley

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Re:The Kerbal Space Program (KSP)
« Risposta #24 il: 18 Dic 2013, 11:41:17 »
KSP è arrivato alla versione 0.23.

Changelog:
Codice: [Seleziona]
==================================== v0.23.0 =========================================================

New:

* The Science Archives:
- Browse through all the science you've done in your Career games in this new section of the R&D Facility.

* Tweakables:
- Several parts can now be tweaked individually by right-clicking them during construction.
- Landing Gear can be set to start out deployed or retracted, and can also be made steerable.
- Engines can have a thrust limiter set on them, so you can balance out asymmetrical thruster configurations (or use differential thrust for taxiing).
- Wheels can be tweaked to have their engines toggled, steering locked, all before launch (and after, of course).
- Control Surfaces can be tweaked to toggle response to pitch, roll and yaw input individually.

* Science Revisited:
- Transmitting scientific data no longer allows you to max out the value of a subject just by repeating the transmission multiple time.
- Removing the experiment data from some experiment modules (for transmission or by EVA) will render them inoperable.
- Resetting an experiment can still be done freely as long as the data is not removed from the module.

* Solar System:
- Added a new Biome Map for Minmus.
- Cleaned up the Biome Maps for Kerbin and the Mun, to remove areas where Biomes would be detected incorrectly.

* The Lab Module:
- Added a new part called a Laboratory Module, which allows experiment data and samples to be processed before transmission, increasing their science value.
- The Lab Module requires 2 crews inside to operate and a whole lot of power as well.
- Added a new button to the experiment review dialog to process collected data on the Lab if one is available (and operational) on your vessel.

* EVA Data Transport:
- Kerbals on EVA can now collect the data from experiment modules and store them on crew-carrying modules.
- Kerbals can also collect data from other data container modules, including other Kerbals.
- EVAs can also store samples collected from other experiments on the Lab.

* Part Tooltips Overhaul:
- The tooltips that pop up when mousing over a part on the editors have been completely redesigned.
- The tooltips show essential info only at first, but can be expanded to show more info with RMB.
- Once expanded, you can right-click again to collapse, or to pin other tooltips if you hover over other parts.
- Re-organized the part information to group stats for each module and resource container on a part.
- Added a larger icon for the part on the tooltip itself, featuring a scale to give an idea of size before picking.

* All-around Optimizations:
- We've gone over all our code to make sure it runs as efficiently as possible.
- Upgraded to Unity version 4.2.2 to make full use of its own bugfixes and tweaks.
- Texture loading has been sped up, loading times are noticeably reduced.

* [Windows-Only] 6-DOF Device Support:
- 6-DOF input devices such as the Space Navigator are now supported both as camera and flight controllers.
- Scroll Lock will toggle the device mode in flight.
- Due to driver limitations this is a Windows-only feature for now. We're ready to implement support in OSX and Linux as soon as those drivers become available.


Bug Fixes and Tweaks:

* Parts:
- The logic for all-vessel resource flow (such as Electric Charge and MonoPropellant) has been re-done.
- Fixed those resource containers not being able to drain fully or store an amount larger than their current available space.

* Docking:
- Fixed an issue that caused docking ports to resume their states incorrectly after docking, making it impossible to undock afterwards.
- Fixed a big issue with docking operations through physicsless parts in the hierarchy between the port and the original vessel root.

* EVAs:
- EVAs now use actual resources for their jetpack propellant, instead of their own fuel system.
- Fixed an issue with collision resolution that caused EVAs to sometimes fall over and become uncontrollable.
- Kerbals other than you will now pick themselves up from ragdoll state if they are involved in any 'accidents' or are flat out being used as Kerbowling pins.
- Parts that land onto splashed-down parts are now considered to be landed. This allows EVAs to walk on floating platforms.

* Other Fixes:
- The Return key will no longer reset the staging sequence in the Editors, or return you to the Main Menu at KSC.
- The Main Menu now remembers the 'page' you were at when you left it, so if you return from a loaded game, you'll find it still at the "Start Game" screen.
- Fixed several issues with joystick axis mapping and indexing.
- Updated the Input settings screen to expose a few new control options that weren't accessible before.
- Fixed an issue that could lead to loss of GUI responsiveness after leaving flight during reentry or supersonic flight.

« Ultima modifica: 18 Dic 2013, 13:14:21 da Ripley »
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Offline Ripley

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Re:The Kerbal Space Program (KSP)
« Risposta #25 il: 15 Mar 2014, 16:59:04 »
KSP è il gioco preferito al JPL!!
...
mezzo Jet Propulsion Laboratory è ossessionato da KSP!...
Vi ricordate queste frasi?
Il prossimo aggiornamento di KSP, che non sarà la "prossima versione" 0.24, ma un aggiornamento intermedio gratuito (per chi ha già comprato KSP, si intende), nasce nientemeno che da una collaborazione tra NASA e KSP!

L'aggiornamento si chiamerà "Asteroid Redirect Mission" (ARM), come l'omonimo, reale progetto della NASA, ed inserirà nel mondo di Kerbal asteroidi di tutte le dimensioni, su cui atterrare e condurre esperimenti scientifici.

Dalla FAQ ufficiale:
What is Kerbal Space Program: Asteroid Redirect Mission?
It is an update to Kerbal Space Program that is focused on a collaboration with NASA that offers KSP players a chance to play a virtual version of the real world mission with the same name.



Nota: per la cronaca, il progetto NASA si propone come obiettivo "il rendezvous, la cattura, ed il ridirezionamento di un intero asteroide con una massa fino a 1.000 tonnellate, in un'orbita lunare stabile entro la prima metà del prossimo decennio".


Asteroid Redirect Mission Reference Concept Description (pdf - NASA)
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Offline Ripley

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Re:The Kerbal Space Program (KSP)
« Risposta #26 il: 20 Lug 2014, 11:46:56 »
KSP è arrivato alla versione 0.24, chiamata "Kerbal Space Program: First Contract".

Novità:
- possibilità di gestione manageriale di un'agenzia spaziale;
- disponibile versione a  64 bit.

KSP First Contract.jpgThe Kerbal Space Program (KSP)
« Ultima modifica: 14 Nov 2016, 17:18:06 da Ripley »
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